Skeleton (Creature Model - 2020)

A creature model created for use as an enemy-type in a tower-defense game - I was responsible for the Modeling, Texturing, Rigging, and Animation of each of the 4 different enemy creatures. (As well as the concept art for this one)

In terms of design, the Skeleton was meant to be a fast but fragile melee unit, which would test the player's defense capabilities when faced with a larger group of foes.

Marmoset Viewer

Skeleton: Turntable

Animation: Attack A

Animation: Attack B

Animation: Attack C

Animation: Death

Animation: Idle

Animation: Recoil/Damage

Animation: Walk Cycle

Concept Art

Concept Art