A creature model created for use as an enemy-type in a tower-defense game - I was responsible for the Modeling, Texturing, Rigging, and Animation of each of the 4 different enemy creatures. (As well as the concept art for this one)
In terms of design, the Skeleton was meant to be a fast but fragile melee unit, which would test the player's defense capabilities when faced with a larger group of foes.
Marmoset Viewer
Skeleton: Turntable
Animation: Attack A
Animation: Attack B
Animation: Attack C
Animation: Death
Animation: Idle
Animation: Recoil/Damage
Animation: Walk Cycle