A creature model created for use as an enemy-type in a tower-defense game - I was responsible for the Modeling, Texturing, Rigging, and Animation of each of the 4 different enemy creatures.
In terms of design, the Drake was meant to be a very large, very durable (and very slow) ranged unit; if it managed to get within range of the home base, the fortifications would quickly be blown apart by fireballs.