Around 2020/2021, I was part of a client-project to make a polished prototype/proof-of-concept for an infinite-runner style game.
Overall, I was responsible for creating the majority of the 3D assets - including creating concept art for the Big Hog and Hog Trapper enemies, as well as Sculpting, Retopology, UV Layout, Texturing, Rigging, and Animating everything shown here.