An internal marketing project for bencin Studios, made for Halloween 2021.
I tried to hit multiple needs with this one: we needed some visual art to celebrate Halloween, and also had some portfolio gaps when it came to human characters, cute/adorable imagery, in-engine lighting with Unity, and animation samples.
This was also the project where I realized that the studio didn't have anyone who was super familiar with Particle FX, so I used it as an opportunity to learn some of the basics within Unity's VFX Graph - and with that, I basically became our Particle FX artist on future client projects.
The final animated clip, rendered in Unity
The initial setup in Unity (before implementing Post-Processing, and also before adding the ambient floating particles)