A game level that I had been working on for bencin Studios before it closed in March of 2024, as part of an internal game concept we had been developing for marketing and portfolio purposes.
Our 2D Artists were responsible for the environment concept art and also provided the initial layout sketch, as well as the images used for the paintings - my job was to handle the 3D Models, Materials, Textures, assembly/layout in Unity, Collision Volumes, and Lighting.
Since our Programmers were usually booked full with client work, I also dipped my toe into the coding/scripting side of things to get a character controller up and running (not so hard), and then adjusting/integrating it to have camera-relative movement instead of world-axis movement (which, as a non-programmer, was considerably harder).