YDY - Vehicles (Part I)

I've been attached to a single, long-running client project since about February 2022, as part of a small team responsible for creating a fitness game/app ( https://www.ydylife.com/), which finally released publicly over the summer.
On the team, I am the only Artist, so I've been responsible for wearing many hats - this is the the first batch of vehicles that I was responsible for making. (Concepting > Sculpting/Modeling > Retopology > UV Layout > Texturing > Rigging > Animation)

Polycounts:
GoKart: 18,688 Tris
Hang Glider: 6,850 Tris
Hoverboard (Surfboard): 5,776 Tris
Hoverboard (Wheels): 8,856 Tris
Jetpack: 5,652 Tris

GoKart: Marmoset Viewer

GoKarts: Texture Breakdown

GoKarts: Texture Breakdown

Hang Glider: Marmoset Viewer

Hang Glider: Texture Breakdown

Hang Glider: Texture Breakdown

Hoverboard (Surfboard): Marmoset Viewer

Hoverboard (Surfboard): Texture Breakdown

Hoverboard (Surfboard): Texture Breakdown

Hoverboard (Wheels): Marmoset Viewer

Hoverboard (Wheels): Texture Breakdown

Hoverboard (Wheels): Texture Breakdown

Jetpack: Marmoset Viewer

Jetpack: Texture Breakdown

Jetpack: Texture Breakdown

Vehicle Concepts pt. I

Vehicle Concepts pt. I