The third of the Season 02 Levels I was responsible for creating for the YDY mobile fitness game: The Graveyard.
For Season 02, we were given a lot of creative freedom in designing each of the 4 environments, with the client only requesting the general theme for each level: Factory, Ice/Snow, Graveyard, and Desert. (Which, since I was the only artist on the project, basically meant that I had a lot of creative freedom in designing the environments.)
So, I was responsible for Concepting, Layout, Modeling, Texturing, Materials, Lighting, and level optimizations (static batching, occlusion baking, compression settings, etc.)
This one had a lot of potential ideas, but since turnaround for each level was generally 2-3 weeks of work, that also meant there were a lot of cool ideas that ended up being cut, such as a haunted house segment, glowsticks scattered across the map (a gRAVEyard), cardboard standees that could pop out as the player approached (although jumpscares while exercising might not have been the most practical idea), and fog effects in some of the dips and valleys of the environment.