Two practice sculpts from the past 2 weeks, trying out a ZBrush straight to Substance Painter workflow.
I gotta say, not having to worry about Retopology and UV's is pretty liberating - if all I want is to make a cool-looking character in a single pose, and it isn't being used for games or animation, why spend hours on unnecessary steps?
The Masked Assassin: A 3D Head Turnaround
Jimothy Tedward VIII: A 3D Head Sculpt