A Motorcycle Vehicle Model for use in Games
Total Time Estimate: 50 Hours
Polycount: 17,648 Tris
Texture Maps: 2 Sets
(2048 x 2048 for the Main Body:
Diffuse, Roughness, Metalness, Normal Map
1024 x 1024 for the Engine/Supporting Structure:
Diffuse, Roughness, Metalness, Normal Map)
Modeled in Maya,
Textured in Substance Painter 2 and Photoshop,
Rendered in Marmoset Toolbag 3